Saiyans:
Near Death experience power:
If almost die you get additional pl
War Wounds:
The more damged a sayian is, the more damage his or her attacks do.
Humans:
Technique Mastery:
Race that comes up with most techniques. every 75,000 pl is a free technique instead of 100,000 pl
Human Spirit!:
Humans are naturally alighned with one side or the other, they have the option of starting with a bonus of +10 or -10 alighnment.
Nameks:
Meditation:
Meditate always so have more energy then other races
Regeneration:
Whenever a body part is lost regenerated through concentration except if Head is lost.
Androids:
Infinite Ki:
Always have Ki
Bio Androids:
Absorb type 1: Suck energy from beings through tail( Can't use this type of Absorbtion on Androids)
Absorb Type 2: Can Absorb other Creatures 25% their power, and techniques.
Regenerate:Whenever a body part is lost regenerated unless every cell is destroyed.
Half Saiyans:
Technique Mastery: Get a free technique every 60,000 pl until 300,000
Human Spirit: Never Give up so last longer in fights. More damaged, more powerful attacks are.
Near Death Experience: If you are almost dead but survive you gain an additional Pl depending on the size of the battle.
Buus(Or Majins.):
Regneration: Can regenerate unless every Particle is destroyed( Which is more then Cells, taking alot of energy to beat that.)
Absorbtion: Can absorb enemys getting their strength and techniques.
Blob: Melee attacks can be absorbed through this trait reducing 50% of the melee attack damage.. (Like when Majin Vegeta kept hitting majin buu but it didn't actually effect Majin Buu that much,)
Absorbtion 2: Can absorb a enemy, giving them 25% of the user's PL and only usable when in Super Form and Kid Form
Changelings:
energy gathering: Can gather their energy quicker then most beings.(Like Cooler with his Super Nova, which Goku takes forever to get a Spirit Bomb to that size. But Cooler a few minutes.)
No Lungs: Can travel through space without a ship, and just fly to a planet.
Cold Hearted: The option of beggining with an additional -20 alighnment
Demons:
Terrifying Aura: Cause fear in the opponent
Fighters of Hell: Are able to change the arena into an area like that of hell.